using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerCardsPool : MonoBehaviour
{
    Component[] CardsInHands;

    void Start()
    {
        
    }

    void Update()
    {
        foreach (var item in this.GetComponentsInChildren<InitCharacterCards>())
        {
            CardsInHands = this.GetComponentsInChildren<InitCharacterCards>();
            int cards = CardsInHands.Length;
        }
        
    }
}
